Third chapter of Boxman, a few new mechanics added from the second, but mainly more levels, more enemies, and storytelling. Move Boxman around, activating blocks and completing puzzles.

WINCONDITIONS 

No Boxes (All boxes must be on a target))

No Targets (All targets must have a box on them)

No EvilBoxes 

No EvilBoxInnocents 

No Closed Doors (Open doors are fine)


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